ART / RIFT 

May 1, 2018

I moved on from the prototype and started testing the two new frames with the demo code. 

Here's the modified code I used in my tests:

import org.openkinect.freenect.*;
import org.openkinect.freenect2.*;
import org.openkinect.processing.*;
import org.openkinect.tests.*;

P...

April 30, 2018

The design of the frames were altered slightly for aesthetic and structural reasons (changes here). The frames were built within the span of two weeks, working alternatively between days. You can see the video documenting the process below:

After the frames were built,...

April 28, 2018

For the audio portion, I wanted to build a custom set of vocals that replicated an echoey chamber or cathedral. This way I could easily rearrange the notes into the chords I wanted and have them readily available.

Overview of Audio Component

  1. The user touches the scre...

April 25, 2018

I've updated the structure of the frame to improve the way I will attach the cloth. 

April 14, 2018

An updated version of the previous set-up:

I shortened the length of the entire set-up and adjusted the heights of the projectors and Kinects.

April 2, 2018

Last time, I was trying to make a spiral so that it could lay the foundations for creating wormhole-like animation. The result looked quite basic and still needs more development.

I decided to experiment with particles, perhaps to add on to the previous visual or c...

March 27, 2018

Set-up Overview

This is a more finalised design that I can present during the GT Exhibition period. 

The dimensions found in the diagram are a result of the experiments I did with my prototype. They're still subject to change in case the exhibition organisers need m...

March 16, 2018

When I think about the "extra-dimensional", I picture breaking through dimensional barriers, passing through portals, or some kind of swirling wormhole floating in midair.

I even found this really awesome looking portal effect by VFX Artist Orion Terry. I highly doubt I...

March 15, 2018

This is me calibrating the Kinect with the prototype. In the video, I'm testing whether the Kinect can detect the pushed points of the screen.

The code used was based on D. Shiffman's tutorials on interaction and thresholds with Kinect and Processing.

Results:

    ...

March 15, 2018

Material Hunt

Today, I went to a little plumbing store Un Chau Street in Sham Shui Po to pick up PVC pipes for my prototype set-up. 

I was able to get most of the materials in my list. Unfortunately, they didn't have any of the multi-ended pipe fittings I needed and...

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Building the Set-up

April 30, 2018

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Rift

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Russell Dela Bueno Balad | russellbalad@gmail.com | Hong Kong

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